﻿capital = 1699
oob = "SHM_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	#air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	robot_automation_tech = 1
	robot_makeshift_automatons_tech = 1
	robot_fission_batteries_tech = 1
	robot_armour_hardening_tech = 1	
	robot_protectron_equipment_tech_1 = 1
	melee_weaponry_tech_1 = 1
	pre_construction_industry_tech = 1
	pre_agriculture_industry_tech = 1
	pre_recycling_industry_tech = 1
	basic_industry_tech = 1
	support_weaponry = 1
	fireteam_weaponry_tech = 1
	demolitions_weaponry_tech = 1
}

set_stability = 0.65
set_war_support = 0.30
set_research_slots = 3
set_country_flag = is_settler_nation
set_country_flag = no_generic_chief
set_country_flag = no_generic_political_advisors
set_country_flag = no_generic_high_command
set_country_flag = no_generic_theorist
set_country_flag = no_generic_advisor

set_politics = {
	ruling_party = ruler 
	elections_allowed = no
}

set_popularities = {
	people = 20
	elites = 10
	intellectuals = 20
	ruler = 50
}

set_party_name = { ideology = intellectuals  name = "The Brass"  long_name = "The Brass" }
set_party_name = { ideology = elites  name = "Merchants" long_name = "Chattanooga Merchants Association" }
set_party_name = { ideology = people  name = "Freedmen" long_name = "The Freedmen" }
set_party_name = { ideology = ruler  name = "Shermanbot" long_name = "Shermanbot" }

add_ideas = {
SHM_freed_men_idea
SHM_military_history_idea
}

recruit_character = SHM_shermanbot
recruit_character = SHM_advisor_clanker 
recruit_character = SHM_advisor_clanker_admiral
recruit_character = SHM_advisor_1 
recruit_character = SHM_advisor_2
recruit_character = SHM_advisor_3
recruit_character = SHM_advisor_4
recruit_character = SHM_advisor_5
recruit_character = SHM_advisor_6
recruit_character = SHM_advisor_7
recruit_character = SHM_advisor_8
recruit_character = SHM_advisor_9
recruit_character = SHM_advisor_10
recruit_character = SHM_advisor_11
recruit_character = SHM_advisor_12
recruit_character = SHM_advisor_13
recruit_character = SHM_advisor_14
recruit_character = SHM_advisor_15
recruit_character = SHM_advisor_16
recruit_character = SHM_advisor_17
recruit_character = SHM_advisor_18
recruit_character = SHM_advisor_19
recruit_character = SHM_advisor_20
recruit_character = SHM_advisor_21
recruit_character = SHM_advisor_22
recruit_character = SHM_advisor_23
